Bash Books


Bash Reference Manual

Bash

Bash is the shell, or command language interpreter, for thegnuoperating system. Thename is an acronym for the 'Bourne-Again SHell', a pun on Stephen Bourne, the authorof the direct ancestor of the current Unix shellsh, which appeared in the Seventh Edition Bell Labs Research version of Unix. Bash is largely compatible withshand incorporates useful

Bash Notes for Professionals

Linux Unix Bash

The Bash Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow.

Bash Guide

Bash

This guide aims to aid people interested in learning to work with BASH. It aspires to teach good practice techniques for using BASH, and writing simple scripts. This guide is targeted at beginning users. It assumes no advanced knowledge - just the ability to login to a Unix-like system and open a command-line (terminal) interface. It will help if y

The Linux Command Line, 5th Edition

Linux

The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell (or command line). Along the way you'll learn the timeless skills handed down by generations of experienced, mouse-shunning gurus: file navigation, environment configuration, command chaining, pattern matching wit

PicoLisp Works

Lisp

PicoLisp Works is a compilation of (almost) all available information about the technological gem PicoLisp - a programming language and environment that definitely deserves wider attention. Built on the unique characteristics of Lisp (almost no syntax, code is equivalent to data), PicoLisp combines powerful abstractions with simplicity and purity.

Retro Gaming with Raspberry Pi, 3rd Edition

Raspberry Pi

The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polyg