Game Development Books
Algorithms for Games AI
Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial
Retro Gaming with Raspberry Pi, 3rd Edition
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polyg
Ray Tracing Gems II
This open access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visual
Ray Tracing Gems
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing
Code the Classics
This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton. In the first of two volumes, we remake five classic video games - rangi
Build Your Own First-Person Shooter in Unity
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers! Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step through the pr
Invent Your Own Computer Games with Python, 4th Edition
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language - even if you've never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an
Invent Your Own Computer Games with Python, 3rd Edition
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph
Retro Gaming with Raspberry Pi
This open book shows you how to set up a Raspberry Pi to play classic games, and a whole lot more. Build your own portable console, full-size arcade cabinet, and pinball machine with our step-by-step guides. And learn how to program your own games, using Python and Pygame Zero. - Set up your Raspberry Pi for retro gaming - Emulate classic computers
Retro Gaming with Raspberry Pi, 2nd Edition
Discover how to set up Raspberry Pi to play classic games in the brand new version of our retro gaming guide. In this 164-page book, you'll learn how to build a portable games machine, assemble a full-sized arcade cabinet, and emulate classic computers and consoles. Our step-by-step guides make each build easy! Plus you'll even learn to program you