Programming Books
Java 3D Programming
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or
.NET Performance Testing and Optimization
There is a huge amount of information available on the how's and why's of performance testing .NET applications, but it is often fairly subjective, narrow in scope, or doesn't quite cover everything you were hoping to learn. The Complete Guide to Performance Testing and Optimizing .NET Applications (by Paul Glavich and Chris Farrell) covers everyth
Under the Hood of .NET Memory Management
As well-engineered as the .NET framework is, it's not perfect, and it doesn't always get memory management right. To write truly fantastic software, you need to understand how .NET memory management actually works. This book will take you from the very basics of memory management, all the way to how the OS handles its resources, and will help you w
A Functional Pattern System for Object-Oriented Design
This book integrates the vital areas of object-orientation, functional programming, design patterns, and language design. The most important concepts from functional programming are captured with six design patterns: FUNCTION OBJECTS (Black-box behaviour parameterisation) LAZY OBJECTS (Evaluation-by-need semantics) VALUE OBJECTS (Immutable values)
Intel Galileo and Intel Galileo Gen 2
Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel Galileo and Intel Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux.
TouchDevelop, 3rd Edition
Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at Microsoft Research was created to answer a simple question: "It is possible to create interesting apps directly on a sm